KANONARA

The writing glossary

Short definitions with their sources, for the terms that come up when writing and reading long fiction: genre labels, structure beats, prose techniques and serialization vocabulary. Where a term is community-defined or contested, the entry says so. New here? The guides go deeper.

Genres

What the labels mean, from traditional shelves to web-fiction-native tags.

LitRPG
Fiction in which the game mechanics are explicit and visible: stat blocks, level-ups, skill trees, status screens.
GameLit
The broader umbrella of game-influenced fiction, with or without explicit tracked mechanics.
Progression fantasy
Fiction in which the accumulation of power or skill is the primary narrative engine.
Cultivation
The Chinese web-fiction tradition of power growth through internal-energy cultivation, with a tiered realm ladder.
Xianxia
Cultivation fiction whose protagonists pursue immortality and transcendence, with Daoist and Buddhist framing.
Wuxia
Martial-heroes fiction: mortal, peak-human martial artists centered on moral codes and human relationships.
Isekai
Fiction in which an ordinary Earth protagonist is transported, reincarnated or summoned into a parallel world.
Portal fantasy
The older Western category of travel between worlds: Narnia, Barsoom. The crossing is the obligatory beat.
Dungeon core
RoyalRoad-native stories in which the protagonist is, or controls, a sentient RPG-style dungeon.
System apocalypse
LitRPG subgenre requiring both an apocalyptic inciting event and functioning system mechanics; the System's arrival is involuntary.
Slice of life
Stories of ordinary daily experience with minimal plot conflict; often episodic and open-ended.
Harem
A relationship-structure convention: one protagonist surrounded by three or more romantically interested partners.
Romantasy
Fantasy and romance structurally interdependent: remove the romance and the plot falls apart.
Grimdark
Dystopian, amoral, violent fantasy tone; realism and psychology in place of idealism.
Sword and sorcery
Personal-scale violent adventure with morally gray characters; the hero usually still wins.
High fantasy
Mythic-toned fantasy in a fully secondary world, at epic scale: wars, gods, world-ending stakes.
Low fantasy
Fantasy defined negatively: magic is rare or marginal in an otherwise mundane, human-dominated world.
Urban fantasy
Fantasy transplanted into a modern real-world city, with a protagonist who has a foot in both worlds.
Contemporary fantasy
Fantasy set in the real, present-day world, where magic exists but is not commonly seen; urban fantasy is one of its most popular subgenres.
Cozy mystery
Near-formulaic mystery: amateur sleuth, community setting, fair-play clueing, and no on-page violence or gore.
Fair-play mystery
The whodunit's contract: all clues available to the reader, no undisclosed poisons, twins or divine intervention.
Noir
Protagonist trapped in a corrupt system, distinct from the tough-but-moral hardboiled detective.
Neo-noir
Noir after the classic era: the post-1970 crime mode of blurred moral lines, paranoia and conflicted antiheroes, named by film critics.
Nordic noir
Scandinavian crime fiction usually written from a police point of view, with plain, precise prose, bleak landscapes and morose detectives.
Cyberpunk
High tech, low life: dystopian near-future SF with noir tone and morally gray anti-heroes.
Biopunk
Speculative fiction derived from cyberpunk that centers on biotechnology: genetic engineering, bio-hackers and biotech megacorporations.
Space opera
Adventure SF at galactic scale: essentially fantasy in SF trappings, tolerating implausibility for mythic sweep.
Magical realism
Fantastic elements in a realistic setting, narrated in a flat, matter-of-fact voice that never registers wonder.
HEA / HFN
Happily Ever After and Happy For Now: the romance genre's baseline ending expectation, treated as near-inviolable.
Status screen
The LitRPG system message: an in-prose interface element showing stats, levels, skills and notifications.
Xuanhuan
A Chinese fantasy genre rooted in Chinese mythology but free to borrow Western fantasy elements; often translated as Eastern fantasy.
Iyashikei
A Japanese healing genre: peaceful, calming stories meant to soothe the reader, trading plot for atmosphere and immersion.
Light novel
A Japanese publishing format: young-adult novels with manga-style illustrations, issued in the compact bunkobon size and often adapted into anime.
Korean web novel
Serialized fiction native to Korean platforms such as Naver Web Novel, Joara and Munpia, released and sold episode by episode.
Mecha
Science fiction built around piloted giant robots; the cockpit is what separates a mecha from an autonomous robot.
Webtoon
South Korean episodic digital comics built as one long vertical scroll for smartphones; the comics sibling of the web novel.
Hard science fiction
Science fiction built on concern for scientific accuracy and logic, staying rigorous in its use of known science.
Soft science fiction
Science fiction centered on the soft sciences and human experience, defined in contrast to hard science fiction.
Dystopian fiction
Fiction set in an imagined world or society where people lead wretched, dehumanized, fearful lives.
Post-apocalyptic fiction
Speculative fiction in which Earth's or another place's civilization is collapsing or has collapsed.
Military science fiction
Science fiction depicting the use of futuristic technology, including spaceships and weapons, for military purposes.
First contact
The science fiction theme of the first meeting between humans and extraterrestrial life, or between sapient species.
Time travel in fiction
A common speculative-fiction theme since the late 19th century: travel to the past or future, and its consequences.
Dark fantasy
A fantasy subgenre incorporating magical and supernatural elements with the grim, unsettling, macabre atmosphere of horror fiction.
Fairy tale retelling
A work that retells a traditional fairy tale from a new point of view, setting or moral frame.
Hardboiled fiction
Crime and detective fiction with a cynical, justice-seeking detective fighting organized crime amid a corrupt legal system.
Police procedural
Detective fiction that emphasizes accurate depiction of how police and law enforcement actually investigate, with officials as protagonists.
Psychological thriller
A genre combining the thriller and psychological fiction genres, building suspense from mental states and unstable perceptions of reality.
Techno-thriller
A hybrid genre drawing from science fiction, thrillers, spy fiction, action and war novels, with exceptional technical detail.
Spy fiction
Espionage as an important context or plot device, from early twentieth-century intrigue to the Cold War canon of Fleming and le Carré.
Gothic fiction
A literary aesthetic of fear and haunting, where the past intrudes on the present amid ruins, persecution and family secrets.
Cosmic horror
Horror of the unknowable and incomprehensible, where humanity is cosmically insignificant; also called Lovecraftian horror.
Slasher
A horror subgenre, defined on film, in which a killer stalks and murders a group of people.
Dark romance
A romance shelf label for stories running on fear rather than comfort, sitting between romance, erotica and horror.
Romantic comedy
A subgenre of comedy and romance fiction: lighthearted, humorous plots centered on romantic ideas, typically ending happily.
Western
Fiction set on the American frontier of the Old West, built around cowboys, lawmen and frontier justice.
Satire
A genre of the arts, usually fiction, in which vices, follies and abuses are held up to ridicule toward improvement.
Erotica
Art, literature or photography that deals substantively with erotic, sexually stimulating subject matter.
Hard and soft magic
Sanderson's spectrum for magic systems: hard magic has rules the reader knows; soft magic stays unexplained, buying wonder at the price of solving plot problems.
Fan fiction
Fiction written by fans, usually amateur and unauthorized, using the characters and settings of an existing work or public figure.
Chosen one
The trope in which one character, usually the protagonist, is framed as the inevitable hero by destiny, unique gifts or special lineage.
Love triangle
A rivalry scenario in which two people pursue or are romantically involved with the same one person.
Manhwa
The general Korean word for comics; outside Korea, the name for Korean comics specifically, and the medium the webtoon grew out of.
Manhua
Chinese-language comics, from 1920s Shanghai satire to full-color web manhua on QQ Comic and U17; the Chinese sibling of manga and manhwa.
Danmei
A Chinese genre of literature and fictional media featuring romantic relationships between men; China's homegrown branch of boys' love.
Tankōbon
Japan's standalone-book format and, in English, the collected volume that gathers previously serialized manga chapters into a paperback-sized book.
Novelette
The length class between short story and novella; the Nebula rules set it at 7,500 to 17,499 words.
Novella
Prose fiction longer than most short stories but shorter than most novels; award rules usually draw the lower line near 17,500 words.
Flash fiction
A very short fictional narrative that still offers a character arc or implies a larger story; named varieties are defined by word count.
Young adult fiction
Fiction written for readers aged 12 to 18, typically with teenage protagonists and themes of adolescent life, and read mostly by adults.
Middle grade fiction
Literature intended for children between the ages of 8 and 12, sitting below young adult fiction, with strict content conventions of its own.
New adult fiction
A developing genre of fiction with protagonists aged 18 to 29, built on leaving home, career choices and first adult relationships.
Steampunk
A subgenre of science fiction with retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery.
Dieselpunk
A retrofuturistic subgenre of science fiction built on interwar diesel-era aesthetics and technology, steampunk's darker, pessimistic sibling.
Hard fantasy
Fantasy that builds its world rigorously and logically, by analogy with hard science fiction, treating magic as a rule-bound natural force.
Science fantasy
A hybrid genre within speculative fiction that blends science fiction and fantasy, giving fantastical worlds scientific or naturalistic justifications.
Historical fantasy
A category of fantasy and genre of historical fiction: fantastic elements woven into a real historical setting, generally before the 20th century.
Weird fiction
Speculative fiction blending horror, fantasy and science fiction around unexplainable dread of outer, unknown forces, in place of conventional monsters.
New Weird
A literary movement of the 1990s and early 2000s that reworked weird fiction into urban, secondary-world, genre-blending fiction.
Slipstream
Speculative fiction that blends science fiction, fantasy and literary fiction and stays outside conventional genre boundaries.
Southern Gothic
Gothic fiction set in the American South, where social trauma, poverty and violence replace the ruined castles of the European tradition.
Mythopoeia
The making of artificial mythologies: fictional myths, pantheons and cosmologies invented whole by a writer, a practice Tolkien named and defended.
Eucatastrophe
Tolkien's coined word, from his essay On Fairy-Stories, for the sudden turn of events that spares the protagonist a terrible impending doom.
Climate fiction
Literature that deals with climate change, generally speculative and inspired by climate science, set in the present, the near future or fictional worlds.
Solarpunk
A genre of speculative art and fiction centered on ecologically sustainable futures, described as the inverse of cyberpunk.
Utopia
An imagined community or society with highly desirable or near-perfect qualities for its residents; the mirror opposite of dystopia.
Myth
A genre of folklore: narratives that play a fundamental role in a society, whether or not anyone treats them as literally true.
Mythology
The collected body of myths of a people or culture, often intertwined with its religion; the word can also mean the study of myths.
Folklore
The body of expressive culture shared by a group: tales, legends, proverbs, poems and jokes passed along informally rather than taught.
Fable
A succinct fictional story, in prose or verse, whose anthropomorphized animals, plants or objects lead to a moral lesson.
Parable
A succinct, didactic story, in prose or verse, that illustrates one or more instructive lessons; the human-cast sibling of the fable.
Fairy tale
A short folklore story of magic and enchantment, set once upon a time, told as fiction rather than believed fact.
Tall tale
A story with unbelievable elements told as if true and factual, where exaggeration grows until it dominates the story.
Saga
The prose stories and histories composed in medieval Iceland: Viking voyages, migration and multi-generation family feuds.
Trilogy
A set of three distinct connected works, seen either as a single work or as three individual works.
Book series
A sequence of books having certain characteristics in common, formally identified together as a group.
Shonen
The manga editorial category aimed mainly at adolescent boys, anchored in action, adventure and clearly defined forces of evil.
Shojo
The manga editorial category aimed at adolescent girls and young adult women, centered on relationships and emotions.
Seinen
The manga editorial category marketed toward young adult and adult men, allowing darker and more mature story lines than shonen.
Josei
The manga editorial category marketed to adult women, known for realist drama and romance about work, sex and life after marriage.
Pulp magazine
Inexpensive fiction magazines published from 1896 to about 1955, named for the cheap wood pulp paper they were printed on.
Magical girl
A subgenre of Japanese fantasy media centered on young girls with magical abilities, used through an ideal alter ego they transform into.
Tsundere
A Japanese character-development term for an initially harsh, standoffish personality that gradually reveals its warmer side.
Yandere
A character type in anime and manga whose affection becomes possessive or obsessive, willing to go to extreme lengths for the beloved.
Speculative fiction
The umbrella genre covering all fiction that departs from realism: fantasy, science fiction, horror and their hybrids.
Genre fiction
Fiction written with the intent of fitting into a specific literary genre, to appeal to readers already familiar with that genre's conventions.
Literary fiction
Fiction that is more character-driven than plot-driven, examines the human condition, and is regarded by critics as serious art.
Melodrama
A dramatic work in which the plot, typically sensationalized for strong emotional appeal, takes precedence over detailed characterization.
Legend
A genre of folklore: narratives of human actions, believed or perceived to have taken place in human history.
Space western
A subgenre of science fiction that uses the themes, tropes and archetypes of Westerns in stories set in outer space.
Manga
Comics or graphic novels originating from Japan, in a style developed in the late 19th century; within Japan the word means all comics.
Doujinshi
The Japanese term for self-published print works such as magazines, manga and novels, often created by amateurs in groups called circles.
Planetary romance
A science fiction subgenre in which the bulk of the action consists of adventures on one exotic alien planet.
Paranormal romance
A subgenre of both romantic fiction and speculative fiction, pairing romantic love with vampires, shapeshifters, ghosts and other otherworldly beings.
Dark academia
A literary internet aesthetic and subculture concerned with higher education, the arts and literature, wrapped in a gothic, melancholic mood.
Hopepunk
A subgenre of speculative fiction conceived as the opposite of grimdark, where characters fight for positive change with radical kindness and hope.
Regency romance
A subgenre of romance novels set during the British Regency (1811 to 1820) or early 19th century, with its own plot and stylistic conventions.
Body horror
A horror subgenre showcasing grotesque violation of the body through mutation, disease, zombification and uncontrolled transformation.
Tragicomedy
A literary genre that blends aspects of both tragic and comic forms: a serious play lightened by comedy, or a near-tragedy that ends happily.
Black comedy
A style of comedy that makes light of subject matter generally considered taboo, especially serious or painful topics such as death.
Farce
Farce is the comedy of escalating absurdity: implausible plots, mistaken identities, slamming doors and a pace that accelerates to the end.
Visual novel
A video game genre of Japanese origin focused on presenting a story through text, static art and sound, often with choices that branch the narrative.
Gamebook
A work of printed fiction that allows the reader to participate in the story by making choices, with the narrative branching through numbered sections.
Kaiju
A Japanese term for giant movie monsters, translating literally as 'strange beast'; the film subgenre pioneered by Godzilla in 1954.
Kodomo
The manga and anime editorial category aimed at pre-adolescent children: moralistic, episodic stories completing the medium's demographic labels.
Omegaverse
A subgenre of speculative erotic fiction, also called A/B/O, that supposes a human dominance hierarchy of alphas, betas and omegas.
Xenofiction
A niche speculative-fiction genre of stories told from the viewpoint of non-human characters, particularly animals, on their own terms.
Bizarro fiction
A contemporary literary genre using absurdism, satire and the grotesque, mixed with pop-surrealism and genre staples to be weird and entertaining.
Novel of manners
Fiction that re-creates a social world, conveying with detailed observation the customs, values and mores of a stratified society.
Legendarium
A literary collection of legends; the word Tolkien used for his own mythology, the body of tales behind The Lord of the Rings.
Weird West
A subgenre blending the Western with fantasy, horror and science fiction: frontier settings of strange encounters, hauntings and impossible machines.
Folk horror
A subgenre of horror film and fiction that uses elements of folklore, in rural isolation, to invoke fear and foreboding.
Campus novel
A novel, also called an academic novel, whose main action is set in and around the campus of a university.
Künstlerroman
The artist's novel: a narrative about an artist's growth to maturity, the sub-category of the bildungsroman.
Coming of age
A genre of literature, theatre, film and video games focused on a protagonist's growth from childhood to adulthood; the bildungsroman is a specific subgenre.
Dying Earth
Science fantasy or science fiction set in the far future at the end of life on Earth, when the laws of the universe themselves fail.
Genre
A category for classifying works of art and communication according to socially agreed conventions developed over time.
Fictional universe
An internally consistent fictional setting, also called an imagined or constructed universe, in which narrative works take place.
Cosmology
The study of the universe's nature and origin; in worldbuilding, a fictional universe's invented origin and structure: its heavens, planes and creation.
Fantasy map
The map of an invented world; in modern fantasy, especially high fantasy, maps are considered common enough to be almost obligatory.
Fantasy
Fantasy is a genre of speculative fiction involving supernatural or magical elements, often including completely imaginary realms and creatures.
Science fiction
Science fiction is the genre of speculative fiction that imagines advanced and futuristic changes in technology, scientific knowledge or biological systems.
Horror fiction
Horror is a genre of speculative fiction intended to disturb, frighten or scare an audience, provoking a fear response on purpose.
Romance novel
Romance novels are fiction whose main narrative focuses on the development of a romantic relationship, ending in an emotionally satisfying way.
Mystery fiction
Mystery fiction is a genre in which the nature of an event, often a murder or other crime, remains mysterious until the end of the story.
Whodunit
A whodunit is a complex, plot-driven variety of detective fiction in which the puzzle of who committed the crime is the main focus.
Locked-room mystery
A locked-room mystery is a crime whose circumstances seem to make it impossible for the perpetrator to have entered, acted and left undetected.
Inverted detective story
The inverted detective story shows the crime and the perpetrator at the start, then follows the detective closing in: the howcatchem.
Golden Age of Detective Fiction
The Golden Age of Detective Fiction is the interwar British whodunit era of the 1920s and 1930s, which codified fair play.
Enemies to lovers
Enemies to lovers is the romance trope whose leads start the book as antagonists, and the enmity itself becomes the love story.
Slow burn
Slow burn is the romance pacing trope in which attraction builds gradually across the story so the payoff lands like an event.
Meet-cute
A meet-cute is the scene in romantic fiction where the two leads first meet, memorably and often comically, and the romance is launched from it.
Friends to lovers
Friends to lovers is the romance trope in which two people who already know and trust each other see their friendship become the love story.
Fake dating
Fake dating is the romance trope in which two characters pretend to be a couple for mutual benefit, and the pretense turns into real feelings.
Found family
Found family is the trope of bonds chosen rather than inherited: unrelated characters who come to love each other as family.
Instalove
Instalove is romance's love at first sight: an attraction that declares itself as love before the story has earned it on the page.
Second-chance romance
Second-chance romance is the trope of former lovers reuniting: the relationship failed once already, and the story argues it can work now.

Story structure

The named frameworks and their beats.

Three-act structure
The foundational Western dramatic model: setup, confrontation, resolution, with turning points at the act breaks.
The Hero's Journey
Campbell's monomyth and Vogler's practical twelve-stage version: the round trip of departure, initiation and return.
The Story Circle
Dan Harmon's eight-step simplification of the monomyth: You, Need, Go, Search, Find, Take, Return, Change.
Chekhov's gun
Chekhov's principle that every story element must be necessary: if a gun hangs on the wall in act one, it must fire.
Deus ex machina
A plot device going back to Greek theater: a seemingly unsolvable problem is abruptly resolved by an unexpected and unlikely occurrence.
MacGuffin
A plot object or event that motivates the characters while being unimportant in itself; Hitchcock called it 'nothing at all'.
Red herring
A false clue planted to lead readers toward a mistaken conclusion; the mystery writer's tool of deliberate misdirection.
Foreshadowing
A narrative device in which suggestions or warnings about events to come are dropped or planted early in the story.
Inciting incident
The event that confronts the protagonist and sets the plot moving; after it, life will never be the same.
Midpoint
The turning point near the middle of a story where the protagonist stops reacting to events and starts acting.
Rising action
The segment between the exposition and the climax where complications pile up and tension builds toward the peak.
Denouement and falling action
The sequence of events between a story's climax and its resolution: the falling action, ending in the untying of the plot.
Freytag's pyramid
Freytag's pyramid is Gustav Freytag's 1863 five-part model of dramatic structure: introduction, rise, climax, return or fall, and catastrophe.
Falling action
Falling action is the sequence of events between a story's climax and its resolution: the conflict unwinding on the slope down from the peak.
Character arc
The transformation or inner journey of a character over the course of a story: who they are at the end is not who they were at the start.
Plot twist
A literary technique that introduces a radical change in the direction of the plot, usually foreshadowed but delivered with an element of surprise.
Dramatic structure
The framework underlying a story's construction: how its elements are ordered and unified, from Aristotle and Freytag to the three-act model.
In medias res
Opening a story in the chronological middle of the plot or conflict rather than at the beginning; Latin for 'into the middle of things'.
Prologue
An opening to a story that establishes the context and gives background details, often some earlier story that ties into the main one.
Epilogue
A piece of writing at the end of a work of literature, usually used to bring closure to the work and reveal the fates of its characters.
Frame story
A narrative structure where an opening story introduces a second, more emphasized narrative or a set of shorter tales within it.
Subplot
A strand of the plot that runs as a supporting side story alongside the main plot; screenwriting's B story against the A story.
Exposition
The insertion of background information into a story, delivered directly by telling or indirectly by scattering facts through scenes.
Epistolary novel
A novel told through fictional documents, classically letters between the characters, and in modern practice diaries, emails and blog posts.
Bildungsroman
The coming-of-age novel: a genre focused on the protagonist's psychological and moral growth from childhood to adulthood.
Epigraph
A phrase, quotation or poem set at the beginning of a book, chapter or section to preface or frame it.
Hamartia
Aristotle's term for the tragic error or flaw that brings the hero down, from Greek hamartanein, 'to miss the mark'.
Narrative hook
A literary technique in the opening of a story that "hooks" the reader's attention so that they will keep on reading.
Climax
The point of highest tension and drama in a narrative, where the action turns and the solution is given.
Anticlimax
Anticlimax is the deflation of a buildup: a disappointing event after events that were full of excitement, whether by accident or on purpose.
Conflict
The challenge that stands between characters and their goals; opposing forces that keep the outcome uncertain.
Catharsis
From the Greek for purification or cleansing: the release of pity and fear that Aristotle assigned to tragedy.
Peripeteia
A reversal of circumstances or turning point in a story: Aristotle's change by which the action veers round to its opposite.
Anagnorisis
The moment a character makes a critical discovery, Aristotle's change from ignorance to knowledge, often firing the reversal.
Irony
Irony is the umbrella term for the gap between surface appearance and underlying reality, covering verbal, dramatic and situational types.
Dramatic irony
Irony that gives the audience information the characters lack, putting readers a step above the story's own people.
Allegory
A narrative carrying two meanings at once: a literal story and a second, systematic symbolic one about moral or political ideas.
Poetic justice
The device by which virtue is ultimately rewarded and misdeeds punished, often through an ironic twist tied to the character's own actions.
Tragedy
The drama genre built on human suffering and terrible events befalling a main character, aiming at pity, fear and catharsis.
Comedy
A genre of dramatic works intended to be humorous or amusing by inducing laughter, classically the form with the happy ending.
Hubris
Extreme pride or dangerous overconfidence and complacency, classically the transgression that brings a figure low in Greek tragedy.
Protagonist
The main character of a story, whose key decisions drive the plot and whose fate the reader follows most closely.
Antagonist
A character presented as the main enemy or rival of the protagonist, though it need not be a person at all.
Foil
A character who contrasts with another, typically the protagonist, so the contrast highlights qualities in each.
Archetype
Archetype is the original pattern other forms copy: in craft, the recurring character and story patterns, hero, quest, trickster, that later figures descend from.
Stock character
A stock character is a figure the audience recognizes on sight, the damsel in distress or the wise fool, a ready-made type reused across stories and traditions.
Setting
The time and geographic location within a narrative, extended by its culture, historical period and hour, which initiates the story's backdrop and mood.
Hero
A real or fictional character who, in the face of danger, combats adversity through ingenuity, courage or strength; a valued role beside the protagonist's structural one.
Byronic hero
A variant of the Romantic hero named for Lord Byron: proud, moody and cynical, with defiance on the brow and misery in the heart.
Tragic hero
The tragic hero is the protagonist of a tragedy: a character whose flaws and errors of judgment bring about a downfall from good fortune to bad.
Sidekick
A close companion or colleague, generally regarded as subordinate, who accompanies the story's central character in a supporting role.
Love interest
The character whose role is the protagonist's romance: the partner figure of the love plot, a story's third basic relationship alongside cooperation and conflict.
Comic relief
A humorous character, scene or witty line placed in an otherwise serious work to relieve tension, often a bumbling sidekick who comments on the absurdity.
Logline
A brief, usually one-sentence summary of a book, film or program that states the central conflict and supplies an emotional hook.
Nonlinear narrative
A narrative technique that portrays events out of chronological order, so the telling does not follow the direct causality of the events it features.
Parallel narrative
Two or more stories told concurrently and interleaved, meeting in plot or only in theme; the shape behind the dual-timeline novel.
Story within a story
An embedded narrative: a character inside a story becomes the narrator of a second, inner tale, with further layers called nested stories.
Deuteragonist
The second most important character of a narrative, after the protagonist and before the tritagonist; Greek drama's 'second actor'.
Confidant
The confidant is the character a protagonist confides in and trusts: the listener whose presence turns interior thought into spoken scene.
Mentor
The experienced guide who teaches or advises a less experienced character, usually the protagonist; the word descends from Mentor in Homer's Odyssey.
Characterization
The representation of characters in narrative and dramatic works, delivered directly, by telling the audience, or indirectly, through speech, action, appearance and inference.
Trickster
A figure of myth and story who uses great intellect or secret knowledge to play tricks, break rules and defy conventional behavior.
Picaresque
A genre of prose fiction depicting a roguish but appealing hero of low social class who lives by his wits in a corrupt society.
Femme fatale
The 'fatal woman' stock character: a mysterious, beautiful, seductive woman whose charms ensnare her lovers, often into compromising, deadly traps.
Dark Lord
An antagonistic archetype of fiction and mythology: the pinnacle of villainy and evil within a typically heroic narrative.
Final girl
Carol Clover's term for the last surviving female character to confront the killer, the one left to tell the story.
Manic Pixie Dream Girl
Nathan Rabin's 2007 label for a stock character: a young woman with eccentric quirks serving as an everyman protagonist's romantic interest.
Mad scientist
A stock character: a scientist with unusual or unsettling personality traits, usually in the taboo or hubristic nature of their experiments.
Everyman
A stock character of fiction: an ordinary, humble protagonist whose benign conduct fosters the audience's identification with them.
Kishotenketsu
A four-part narrative structure from East Asian tradition: introduction, development, twist and conclusion, able to run without conflict.
The Heroine's Journey
A female-centric version of the hero's journey: Murdock's descent-and-reclamation arc, which heals and integrates rather than conquers.
Sequel
A work that continues or expands an earlier work, portraying events in the same fictional universe, usually chronologically after it.
Prequel
A work whose story precedes that of a previous work, focusing on events before the original narrative: backstory brought forward.
Tritagonist
The third most important character of a narrative, after the protagonist and deuteragonist; Greek drama's 'third actor'.
Story arc
The chronological construction of a plot across a novel, film or episodic media: a story extended over multiple installments instead of one.
Scene
The structural unit of fiction: a goal-driven passage at one time and place that ends in change, with the sequel reacting between scenes.
Plot device
Any technique in a narrative used to move the plot forward: the umbrella term over deus ex machina, MacGuffins, red herrings and their kin.
Fabula and syuzhet
Russian formalism's pair of terms: the fabula is a story's events in chronological order, the syuzhet the order and manner of their telling.
Damsel in distress
A narrative device in which one or more men must rescue a woman who has been kidnapped or placed in other peril.
Wise old man
A Jungian archetype and classic literary figure: the sage, wizard or hermit whose wisdom guides the hero, as Gandalf and Merlin do.
Flashback
An interjected scene that takes the narrative back in time; formally analepsis, the standard device for delivering backstory on the page.
Flashforward
A scene that temporarily takes the narrative forward in time; formally prolepsis, it shows the future where foreshadowing only hints at it.
Time skip
A deliberate jump over story time between scenes or sections: the narrative ellipsis, omitting events and letting the reader fill the gap.
Time loop
A plot device in fiction whereby characters re-experience a repeated span of time, often retaining memories of the previous loop.
Dream sequence
A technique used in storytelling to set apart a brief interlude from the main story: a scene presented as a character's dream.
Suspense
A state of anxiety or excitement caused by mysteriousness, uncertainty, doubt or undecidedness; the tension of not knowing what, or when.
Villain
A cruel, malicious character devoted to wickedness or crime; structurally the opposite of the hero and often the plot's evil agency.
Flat and round characters
E. M. Forster's distinction: flat characters are two-dimensional and uncomplicated; round characters are complex, develop, and can surprise the reader.
Plot
The series of related events in a narrative, linked by cause and effect: what happens, and why each happening leads to the next.
Chapter
Any of the main thematic divisions within a writing of relative length, such as a long work of prose or poetry.
Beat
A beat is the smallest unit of dramatic action, one exchange of behavior in a scene; in scripts it also names a short pause in dialogue.
Save the Cat
Blake Snyder's 2005 screenwriting manual and its fifteen-beat Blake Snyder Beat Sheet, the best-known beat sheet in modern storytelling.
Pacing
The speed at which a story is told rather than the speed at which it happens: how quickly events and information reach the reader.

Prose craft

Point of view, voice and sentence-level technique.

Point of view
Whose eyes and mind the story is told through: first person, second, third limited, third omniscient, or rotating.
Free indirect discourse
Third-person narration in the character's own voice, without 'she thought' tags; narrator and character merge.
Iceberg theory
Hemingway's principle of deliberate omission: the dignity of the prose is in what stays under the surface.
Subtext
The underlying or implicit meaning, never stated outright, that a reader gathers from beneath the surface of dialogue and scene.
Dialogue tag
The phrase that attributes a line of speech to its speaker, 'she said'; also called identifier, attributive or speaker attribution.
Said-bookism
An ornate dialogue tag used instead of 'said' (murmured, whimpered, thundered); thought to detract from the narrative when over-used.
Body language
The nonverbal channel of fiction, posture, gesture, facial expression and movement, carrying meaning and subtext beneath what the dialogue says aloud.
Banter
Playful, teasing, rapid-fire dialogue between characters, most often a pair the story is pulling together; the tease is its cornerstone.
Purple prose
Ornate writing that has tipped into overwrought: unearned ornamentation, not maximalism in general.
Omniscient narrator
A third-person narrator with an overarching perspective who knows all events and what every character thinks and feels.
Second person
Narration built on the pronoun 'you': the narrator recounts experience while adding distance, often ironic, through second person.
Deep POV
Third-person narration written from inside the character's conscious mind: no narrative distance and no filter words.
Filter word
A distancing verb of perception or cognition (saw, felt, heard, noticed, realized) that reports experience instead of rendering it, inserting the narrator between reader and event.
Visceral reaction
The body's involuntary first response to emotion (stomach drop, racing pulse, flush of heat) rendered on the page so the reader feels it before the character thinks.
Upmarket fiction
Publishing's label for fiction that blends commercial appeal with literary quality: character-driven, book-club-ready stories with a hook.
Unreliable narrator
A narrator who cannot be trusted or whose credibility is compromised; the gap between what is told and what is true drives the story.
Stream of consciousness
A narrative method that depicts the many thoughts and feelings passing through a character's mind, following their flow rather than ordered argument.
Interior monologue
The technique of presenting a character's thoughts directly on the page; stream of consciousness is the subject matter it presents.
Trope
A familiar recurring story element: originally a figure of speech, now any conventional idea, character or plot device a genre reuses.
Cliché
An idea, phrase or story element worn out by overuse until it has lost its original meaning, novelty or artistic power.
Theme
A story's major topic, subject or message, such as love, death or betrayal: what the work is about beneath its plot.
Motif
A distinctive feature, element or idea that recurs throughout a story, accumulating meaning that develops theme or mood.
Symbol
A literary symbol is an object, person or image that stands for something beyond its literal meaning, a concrete element carrying an abstract idea.
Objective correlative
Eliot's term for a set of objects, a situation, a chain of events that serves as the formula of a particular emotion.
Fourth wall
The imaginary wall separating performers from audience; a narrative convention whose deliberate breaking is metafiction.
Suspension of disbelief
The reader's intentional setting aside of critical thinking to enjoy fiction; Coleridge's willing suspension of disbelief.
Parody
A creative work designed to imitate, comment on or mock its subject by means of satirical or ironic imitation.
Pastiche
A work that imitates the style or character of another artist or genre as homage or exercise, unlike parody, which imitates to mock.
Bathos
An abrupt transition from the elevated to the ridiculous, a ludicrous descent that reads as a failure of tone unless meant as comedy.
Monologue
A speech presented by a single character, most often to express their thoughts aloud.
Vignette
A short, descriptive piece of writing that captures a brief period in time, focused on vivid imagery rather than plot.
Narrator
The specific person or unspecified literary voice, developed by the creator of the story, that conveys the narrative to its audience.
First-person narration
A mode of storytelling in which the storyteller recounts events from their own point of view, narrating as a character inside the story.
Third-person narration
Narration that refers to all characters with third-person pronouns like he, she and they, in omniscient or limited form.
Head hopping
Head hopping is the unmarked mid-scene jump between characters' thoughts: a scene that starts in one head and slides into another without a break.
Verisimilitude
The 'lifelikeness' or believability of a work of fiction: the quality that makes an invented story feel true, whether or not it is realistic.
Metaphor
A figure of speech that, for literary effect, refers to one thing by mentioning another, inviting a comparison between unrelated ideas.
Simile
A figure of speech that compares two unrelated things explicitly, typically with like or as: 'x is like y'.
Writer's voice
The distinctive features of a written work in terms of spoken utterance: the characteristics its narrator or speaker displays, assessed by tone, style or personality.
Soliloquy
A monologue in which a character speaks their thoughts aloud, typically while alone on stage, giving the audience direct access to their inner life.
Aside
A dramatic device in which a character speaks to the audience, by convention unheard by the other characters; usually brief rather than a full speech.
Pathos
The appeal to the emotions and ideals of an audience; one of Aristotle's three modes of persuasion, alongside ethos and logos.
Metafiction
A form of fiction that emphasizes its own narrative structure, reminding the audience they are reading a fictional work.
Show, don't tell
The craft rule that readers should experience the story through action, dialogue, subtext and sensory detail instead of the author's exposition and summary.
Imagery
The literary device of using sensory language: figurative language that evokes a mental image or other vivid sense impression in the reader.
Hyperbole
The use of exaggeration as a rhetorical device or figure of speech: overstating for effect, usually not meant to be taken literally.
Litotes
Ironic understatement by negation: stating a negative to affirm a positive, so that not bad means good and no small feat means large.
Meiosis
Euphemistic understatement that shrinks what it names: a war becomes The Troubles, an ocean becomes The Pond, a disaster becomes a spot of bother.
Personification
The representation of a thing, being or abstraction as a person or with person-like qualities: death, the seasons, the virtues given a face.
Pathetic fallacy
Ruskin's term for the attribution of human emotion and conduct to nature: sullen clouds, dancing leaves, indifferent rocks.
Oxymoron
A figure of speech that juxtaposes concepts with opposite meanings: a compressed self-contradiction such as 'bittersweet' or 'cruel kindness'.
Onomatopoeia
A word that phonetically imitates, resembles or suggests the sound it names: hiss, meow, roar, and the bam of a comic panel.
Alliteration
The repetition of syllable-initial consonant sounds in nearby words: the music behind Peter Piper and Old English alliterative verse.
Assonance
The repetition of identical or similar sounds in nearby words; in the common American sense, repeated vowel sounds, a quieter echo than rhyme.
Consonance
The repetition of identical or similar consonants in nearby words whose vowel sounds differ; alliteration's freer relation and assonance's counterpart.
Pun
A form of word play that exploits multiple meanings of a term for an intended humorous or rhetorical effect.
Malapropism
The incorrect use of a word in place of one with a similar sound, producing a nonsensical, often humorous utterance.
Zeugma
The use of one word to modify or govern two or more words or phrases, one reading literal and the other figurative.
Chiasmus
The reversal of grammatical structures in successive phrases or clauses without repeating words: parallelism in an ABBA shape.
Double entendre
A way of wording devised to carry a double meaning, one plain, the other usually too socially unacceptable to state directly.
Anaphora
A rhetorical figure that repeats a word or phrase at the beginnings of neighboring clauses, lending the repeated words emphasis.
Allusion
A figure of speech that references a person, work, event or idea without naming it, trusting the reader's prior knowledge to close the connection.
Epithet
A descriptive word or phrase accompanying or standing in for a name, from Alexander the Great to Homer's swift-footed Achilles.
Euphemism
A euphemism swaps a potentially offensive or unpleasant word or expression for one that is more pleasant or inoffensive: saying around the thing.
Juxtaposition
Juxtaposition is the placing of two elements side by side so the reader compares them: contrast made structural, from a phrase to a whole storyline.
Eye dialect
Eye dialect is nonstandard spelling that marks a speaker as colloquial or uneducated while matching standard pronunciation: enuff for enough.
Tone
The writer's attitude toward the subject matter and audience, built from diction, syntax and detail: how the narration feels about what it says.

Web fiction

Serialization vocabulary: platforms, schedules and monetization.

Web serial
Fiction published in installments on the open web, chapter by chapter, as it is written.
Truck-kun
The self-aware isekai meme: the truck that kills the protagonist so the story can transport them.
Advance chapters
The serial monetization pattern: patrons read a buffer of chapters ahead of the free release.
Cliffhanger
A chapter ending on an unresolved beat; in serial craft, best varied in type rather than maxed every chapter.
Mary Sue
Fan fiction's pejorative for a character, usually a young woman, perceived as unrealistically free of weaknesses or flaws.
Antihero
A protagonist who stands in opposition to the traditional hero: an outsider whose actions are both morally righteous and questionable.
Filler
Serialized media's padding problem: content created to fill a slot or stall for time rather than advance the story.
Alpha reader
An alpha reader reviews a draft that is unrevised or still without an ending: the earliest feedback stage, before the beta read.
Beta reader
A test reader of an unreleased work who gives the author feedback from the perspective of an ordinary reader, before the work is published.
Shōsetsuka ni Narō
Japan's dominant user-submitted web novel site, launched in 2004 and the sourcing pipeline behind a large share of modern light novels and isekai anime.
Bunkobon
Japan's small-format mass-market paperback, almost always A6 (105 by 148mm), used for affordable editions of previously published books.
Pen name
A pseudonym, or a variant form of a real name, adopted by an author and printed on the title page or byline in place of the real name.
High concept
A work that can be easily pitched with a succinctly stated premise: built on a 'what if' with broad appeal rather than character subtlety.
Elevator pitch
A short summary of a story deliverable in an elevator ride, roughly thirty seconds to two minutes: the spoken ancestor of the logline.
Query letter
The formal letter a writer sends to literary agents, magazine editors and sometimes publishers to propose a work: the standard format for unrepresented authors' submissions.
Synopsis
The point-by-point prose summary of a whole plot, opening to ending, spoilers included: the full-disclosure partner of the query letter.
Literary agent
An agent who represents writers and their written works to publishers and producers, assisting in sale and deal negotiation, generally for a 15 percent commission.
Slush pile
The slush pile is publishing's pile of unsolicited query letters or manuscripts: the uninvited submissions, traditionally read by assistants.
Cover letter
The brief letter accompanying a short-story submission to a magazine: title, word count, a short bio, the sim-sub note.
Simultaneous submission
Sending the same work to several markets at once, allowed by many magazines and governed by each market's stated rules.
Advance against royalties
A payment made to the author at the start of a publishing license, offset against future royalties as the book earns.
Self-publishing
The author-driven publication of a book without a third-party publisher: the author funds, produces and sells it.
Vanity press
A printer paid by authors to publish their books; a derogatory label, a contested scam charge, and the opposite of self-publishing on money and rights.
Print on demand
Printing each copy only after an order exists: no inventory in advance, the technology that underwrites modern self-publishing economics.
Blurb
The short promotional summary printed on a book's back cover, jacket flap or store page, and the praise quoted around it.
ISBN
The International Standard Book Number: a numeric commercial book identifier, unique to each separate edition and variation of a publication.
Trim size
The finished page size a printed book is trimmed to after binding; set it first, because margins, bleed and page-count limits all depend on it.
Front matter
The pages before the main text: half title, title page, copyright page, dedication, table of contents and other preliminaries, each with a conventional page position.
Back matter
The pages after the main text: author bio, bibliography and references, index and other end material, the first section starting on a right-facing page.
Bleed (printing)
Printing term for ink extending past the trim edge so pages cut cleanly without white slivers; KDP requires 0.125 in (3.2 mm) beyond the trim.
Gutter margin
The inner margin nearest the spine of a bound page, wider than the outer margin and growing with page count as the binding curve swallows text.
Widow (typesetting)
Typesetting's stray line: a paragraph-ending line alone at the top of the next page or column; definitions vary across the industry.
Leading (typography)
The vertical space between lines of type, named for the lead strips printers set between lines; today, line spacing.
Recto and verso
The right-hand, front side of a page in a bound book (verso the left), the convention behind right-facing starts and odd page numbers.
Frontispiece
A decorative or informative illustration facing a book's title page, on the verso opposite the recto title page.
Half title
The page carrying nothing but the book's title, standing before the full title page; usually counted as page i.
Dedication (publishing)
The author's expression of friendly connection or thanks, on its own page in the front matter, usually after the title page.
Colophon
A brief note at the back of a book recording the imprint, publisher, place and date, often with the publisher's device.
Dust jacket
The detachable paper cover of a hardcover book, printed with the cover art and carrying the blurb and author bio on its folded flaps.
Mass-market paperback
The small, inexpensive paperback format racked in drugstores and airports as well as bookstores; the trade paperback's cheaper sibling.
Omnibus edition
One volume collecting multiple works, usually a whole series, priced at or below the separate editions it gathers.
Audiobook
A recording of a book or other work being read out loud: the narrated edition, unabridged or abridged, a separate edition from the print.
Galley proof
The pre-publication proof: an uncut, often unbound printing made for correction and review before the finished book exists.
Advance reader copy
The ARC: a free pre-publication copy sent to reviewers and booksellers to generate reviews before the release date.
Print run
The number of copies printed in one batch; the first print run is what collectors mean by a first edition.
Fanon
Fandom's unofficial canon: ideas from fan works so widely adopted by a fan community that they are treated as established fact.
Shipping
The act of imagining, desiring or expressing interest in a romantic involvement between two or more fictional (or real) people.
Alternate universe
A fan fiction set in a deliberately divergent version of a story's world: the AU departs from canon while keeping the characters.
Crossover
A story that places two or more otherwise discrete fictional characters, settings or universes into the context of a single work.
Self-insert
A literary device in which the author writes themselves into the story under the guise of, or from the perspective of, a fictional character.
Fandom
A subculture of fans characterized by camaraderie with others who share a common interest, with its own practices, jargon and works.
NaNoWriMo
National Novel Writing Month, the annual November challenge to draft a 50,000-word novel (about 1,667 words a day); its nonprofit closed in March 2025.
Writer's block
A non-medical condition in which an author is unable to produce new work or experiences a creative slowdown; fear of failure is the most commonly attributed cause.
Slash fiction
A genre of fan fiction focused on romantic or sexual relationships between fictional characters of the same sex, named for the slash in Kirk/Spock.
Spin-off
A narrative work derived from an existing work that focuses on different aspects: a new vehicle for a side character, setting or premise.
Shared universe
A fictional universe shared by a set of distinct creative works that each stand alone while jointly developing the same world.
Web fiction
The umbrella term for written works of literature available primarily or solely on the Internet, from web serials and web novels to blog fiction.
Web novel
A literary work that is published mainly or exclusively on the Internet; most web novels are written and released as serials, chapter by chapter.
Serial fiction
Serial fiction is a publishing format: one larger work released in sequential installments, from Victorian magazine novels to today's web serials.
Cell phone novel
A literary work originally written on a cellular phone via text messaging: Japan's keitai shousetsu tradition, begun in 2003, and its global spread.
Real person fiction
A genre of fan fiction featuring celebrities or other real people rather than fictional characters, raising ethical and legal questions of its own.
Stuffed into the fridge
The fridging trope: a character, disproportionately a woman, killed or maimed to motivate the protagonist; named by Gail Simone in 1999.
Bury your gays
The bury your gays trope: queer characters facing death and tragic fates at disproportionate rates; named by fandom, mainstream since 2016.
Drabble
A short work of fiction of precisely one hundred words; a constraint form that originated in UK science fiction fandom.
Interactive fiction
Software simulating environments in which players use text commands to control characters; the umbrella over text adventures and choice-based narrative.
Hypertext fiction
A genre of electronic literature characterized by the use of hypertext links: story units the reader moves between, arranging the path.

Continuity

The words for what goes wrong (and what fixes it) in long stories.

Retcon
Retroactive continuity: deliberately adjusting, ignoring, adding to or contradicting established facts later.
Plot hole
An inconsistency in the storyline that goes against the logic the story established.
Story bible
A reference document recording a story's established characters, settings and rules so consistency survives episodes, seasons and sequels.
Canon
The works and facts widely considered official or authoritative within a fictional world, as distinct from fanon and headcanon.
A6 bunko page format
The A6 page size (105 by 148mm) of Japan's bunkobon paperbacks, used by Kanonara as its fixed page.
Canon states
Kanonara terminology: the six labels every important story fact carries, from CANON and PROPOSED through INFERRED, THEORY, UNKNOWN and REJECTED.
Worldbuilding
The process of constructing an imaginary world or setting, chiefly in speculative fiction, so that the story stands on a coherent foundation.
Conlang
A conlang, or constructed language, is a language devised for a particular purpose rather than one that evolved naturally; fiction's Elvish and Klingon are conlangs.
Backstory
The set of events that establishes a character's past or precedes and leads up to the main plot, revealed piecemeal through the story.
Anachronism
A chronological inconsistency: a juxtaposition of people, events, objects, terms or customs from different time periods.
Continuity
The consistency of a story's people, plot, objects and places over time, so that every established detail stays true across the work.